#ifndef Combat_H
#define Combat_H

#include "character.h"

class Combat {
private:
    bool initiative;
    Player &PC;
    NPC enemy;
public:
    void start(), display(bool aut);
    void choice_byauto(), choice2skill(int num);
    bool ended();
    Combat(Player &p, NPC e): PC(p), enemy(e) {
        if(p.get_class()=="mage")
            initiative=true;
        else
            initiative=false;
    }
};

#endif // Combat_H
